01
Problem
Most English learning for Bengali speakers still leans on rote grammar. Learners memorize rules, then freeze in real conversations.

Case study
Bangladesh's first gamified English learning platform
A founder case study in product, curriculum, and full-stack execution. Built to make practical English engaging, affordable, and finishable.
0+
Users
0+
Paid before launch
0
Missions
0 weeks
Journey
Product story
Gamlish started from a teaching problem: learners needed practice that felt alive. The product became the answer.
01
Most English learning for Bengali speakers still leans on rote grammar. Learners memorize rules, then freeze in real conversations.
02
People finish what feels like progress. Short missions, visible XP, and practical communication beat passive drills.
03
Gamlish turns foundational English into a 4-week journey across 21 interactive missions designed for Bangladesh.
04
Solo technical founder: product design, branding, curriculum, full-stack engineering, and launch execution.
Product tour
Cover, leaderboard, missions, learning flow, and founder wall. Browse the live product visuals below.





Cover
Stack and craft
One founder across product, curriculum, brand, and code. The same stack powers this portfolio.
Execution
Started in Sylhet, January 2026. Built the web app from scratch while owning branding and content.
Structured a complete roadmap: 4 weeks, 21 interactive missions, progress that learners can feel.
40+ paid users before launch. 100+ users after going live on 1 August 2026.
Years of English instruction and CEFR C1 fluency shaped a communication-first learning path.
Next step